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Is touch began guaranteed?
Will there be always a frame that captures every TouchPhase.Began phase for all touches happening even if the game is running on low FPS?
In other words the time between TouchPhase.Began and either TouchPhase.Stationary or TouchPhase.Moved is long enough to guarantee that I/Unity will always capture it on an update() call even if low FPS?
Also , is it guaranteed that TouchPhase.Began will only be captured once (on a single frame) per touch? as in I won't see it on the next consecutive update() and I would only see either Moved or Stationary on the next frame?
I am wondering the exact same thing. I could try running the game with Application.targetFrameRate = 5 or something.. though I think it's not the same as when the game actually struggles.
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