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Question by ARRAYEWHY · Apr 14, 2014 at 07:14 PM · buildapplicationdebuggingunity remote

Reliable debugging on Unity Remote.

I use the Unity Remote app on my Android phone for debugging but the builds come out different or broken when running on the phone itself. Is this to be expected? Or am I running on wrong settings or something?

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Answer by stevethorne · Apr 14, 2014 at 07:15 PM

The Unity Remote app doesn't really create an environment similar to what will be built on the device. Unity Remote pretty much just sends a video of what you're seeing on your desktop to the phone. The Unity Remote version and the built version aren't going to be the same.

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avatar image ARRAYEWHY · Apr 14, 2014 at 07:24 PM 0
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So is there a more reliable alternative other than building the app to the phone over and over?

avatar image stevethorne · Apr 14, 2014 at 08:22 PM 0
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You will have to build it to see phone specific issues come up. That's the only way of doing it. Phone emulators are good, but don't have any of the device specific issues that might come up when testing certain android devices.

Not all issues are mobile specific, so most of your testing can be done in editor with a ratio that is similar to the phone. But if there is any mobile specific sdk that needs to be accounted for, then you have to deploy it to the device, no way around that.

avatar image ARRAYEWHY · Apr 14, 2014 at 09:20 PM 0
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Thanks for the info. Glad to find out now than later.

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Answer by suigetsu.ucchiha · Apr 14, 2014 at 07:49 PM

The unity remote app runs an editor version of your game on the device basically it just uses the display and input of the device but runs on your pc/mac. So if you want to test any device specific code it must be run on your device or an emulator for it to come out perfectly. Furthermore i noticed the touch input on the remote app and on emulators are sluggish so values for tweaking gestures must be run on your device only to get the right values. Hope i helped :)

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