Making physics more precise for tiny objects.
Hi, basically I'm trying to make a joint to handle objects in front of me. Works good with for instance a sphere (scale 1,1,1) with mass = 1. It's stable and works exactly as I wanted, but when I take a small cylinder (scale 0.1, 0.08, 0.1; mass = 0.1) it doesnt come back to the origin of the connection so well. It's way more loose than the previous object. Increasing physics iteration works quite fine, but I wonder if there's any other way (also besides scaling everything).
When i increase the cylinder's mass to 10, it surprisingly works fine.
Also here's a pic of my joint
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