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Question by Kamil1064 · Jun 28, 2016 at 06:35 PM · editor-scriptingcreatescriptable object

Wanna choose how many items create in editor C#

Hi, following to that tutorial http://unity3d.com/learn/tutorials/modules/beginner/live-training-archive/scriptable-objects?playlist=17117 I've got:

 public class MakeItems {
 [MenuItem("Assets/Create/Myobject")]
     public static void CreateMyObj()
 {
 //stuff inside
 }

 //To create multiple sctiptable object I'm using for loop:

 [MenuItem("Assets/Create/Create 5 objects")]
     public static void CreateFive()
     {
         for (int i = 0; i < 5; i++) {
             CreateMyObj();
         }
     }
 }

My question is: how to choose manually how many objects to create? For example after click "Create 5 objects" button, be able to write from keyboard?

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Answer by PrisVas · Jun 28, 2016 at 07:30 PM

Change the "5" for a variable. And then you can put the value you whant in the variable and it will create the objects.

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avatar image Kamil1064 · Jun 28, 2016 at 07:59 PM 0
Share

But where? Sorry, my fault, that may be important, It's not monobehaviour, just modyfied first post.

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Answer by TCROC · Jun 29, 2016 at 07:38 PM

 public class MakeItems {
 
 public int howManyItemsToSpawn = 5;
 
  [MenuItem("Assets/Create/Myobject")]
      public static void CreateMyObj()
  {
  //stuff inside
  }
  //To create multiple sctiptable object I'm using for loop:
  [MenuItem("Assets/Create/Create 5 objects")]
      public static void CreateFive()
      {
          for (int i = 0; i < howManyItemsToSpawn; i++) {
              CreateMyObj();
          }
      }
  }

You can then edit the "howManyItemsToSpawn" variable.

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