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Hi boys... I have a scene really heavy and it takes a lot of time to load. Not for iPhone, not for Android, just for desktop :) So, I'd like to have a loading screen, with something that turns or, if it's possible, even a progress bar. How can I do this ?
Asynchronous loading (being able to do other stuff like a progress bar while loading) is a Pro only feature. So if you do not have Pro, you will only be able to display a static image.
Answer by adriana · Jan 28, 2012 at 06:50 PM
No, it's not streaming, it's simply a desktop game with some scenes.
Just a question: I'm tring to use Asynchronous loading like rabbitfang suggested, but is there a way to just load but NOT yet open a scene ?
Explaining: if I use
load = Application.LoadLevelAsync("MainMenu");
when it has finished to load, it automatically open MainMenu. Is there a way to load and maintaining it ready and call the new scene another time ?
Not really, but you can try to have it hide at Awake then show it when you want it to be displayed.
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