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Question by hyperi0n · Jun 28, 2016 at 01:33 PM · androidaugmented realityandroidpluginpropricing

Android Pro Addon after new Unity Pricing Scheme

Hey guys!

So I'm tinkering around with cardboard VR and was now looking into AR as well, with the target platform Android.

I was thinking to use the ARToolKit ( https://artoolkit.org/documentation/doku.php?id=6_Unity:unity_about ) - however, the toolkit requires the Android Pro Addon to be able to deploy to Android (tests in the editor on Windows work great) - which I don't have (not even Pro, for that matter).

Now that Unity has just changed the pricing scheme, and they said they wanted to do away with the whole "pay extra for mobile"-thing, I was wondering: Are all features in the Android/iOS Pro Addons going to be integrated into new releases of Unity? Or only the Plus / Pro versions?

Does anyone know anything about that? Specifically, will we be able to use ARToolkit with the "new" Free version? (I haven't gotten it to work myself yet.)

Cheers, thomas

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Answer by tanoshimi · Jun 28, 2016 at 02:08 PM

Since Unity 5.x, there has been no feature differences in the engine between Unity Personal and Pro, so I don't see how that toolkit could require Android Pro. Have you actually tried building and deploying to Android using Unity Personal?

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avatar image hyperi0n · Jun 28, 2016 at 02:22 PM 0
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Hi, ah, really? .. okay - I had the impression that the AR Toolkit documentation was slightly outdated, but I wasn't aware that it was that old :) I did try building for Android but got an error - I mentally attributed it to the Pro requirement and didn't delve any further into solving it. Hm, maybe it was a conflict between the AR Toolkit plugin and the normal Google Cardboard assets. I will try looking at it closer and report back if I find anything interesting! Thanks for clearing this up! :)

avatar image tanoshimi hyperi0n · Jun 28, 2016 at 05:33 PM 0
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The page you linked to mentions Unity 3.5. That's more than a bit outdated - 4yrs+ ! If the rest of the toolkit hasn't been updated since then, I wouldn't expect it to work in Unity 5 without some amount of rewrites, but that's not related to Unity Pro.

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