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Question by Nosmo · Jun 28, 2016 at 11:57 AM · ontriggerentermoveteleportteleportingontrigger

Spawning a player to a new place in the same level

I have a game where the player touches a object tagged as "teleporter" and ive got them to both vanish upon the player contacting with the teleporter.

I want the player to respawn in a new location i have marked with a game object called "transportspot1"

this is the code for confirmation the teleporter works:

public class Teleportation : MonoBehaviour { private int Transportspot1;

 void OnTriggerEnter(Collider other){
     {
         if (other.gameObject.CompareTag ("Player"))
 
         print ("Teleport Successful");
     }
 }

}

that is attached to the "teleporter" object

i need to make the player move to "transportspot1", which is on a different area of the same level, when the Player object collides with the teleporter, can anyone help?

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avatar image saud_ahmed020 · Jun 28, 2016 at 12:33 PM 0
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@Nosmo You can use it for the object movement.
http://docs.unity3d.com/ScriptReference/Vector3.$$anonymous$$oveTowards.html

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Answer by PrisVas · Jun 28, 2016 at 05:37 PM

 void OnTriggerEnter(Collider other){
      {
          if (other.gameObject.CompareTag ("Player"))
              {
                 GameObject transportspot1 = GameObject.Find("transportspot1");
                 other.transform.position = transportspot1.transform.position;
              }
          print ("Teleport Successful");
      }
  }



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