Unity2d - Player Movement. Character "jumps" when transition from idle > run
Hi,
I've been messing about with Unity (literally first time user) I've followed a few tutorials and can get my animated character to move left to right, flip and do the same the opposite direction. all going quite successfully thus far.
My only issue, which is one of those "if i dont fix this it will annoy my head" problems. When the transition from idle > run happens the character "jumps" to a different position before starting his run animation.
THINK* its to do with the player pivot but i cant for the life of me figure out how to change this?
Has anyone experienced anything like this before who wishes to chime in?
many thanks, Andrew
You would have to elaborate a little bit more about your problem. How are you animating? Are you using the built in animation system? Are you animating using scripts? Just give a little bit more information, because it could really be anything at all at this point.
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