Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by Sharpshooter141 · May 31, 2015 at 08:14 AM · c#unity 5gameobjectplayer movement

The referenced script on the behaviour is missing error help plz

I was working on a arcade style space shooter in unity 5.0.1 and when i wrote the code to move the script and i got the The referenced script on the behavior is missing error error can some one please help this is my code

 using UnityEngine;
 using System.Collections;
 
 [System.Serializable]
 public class Boundary
 {
     public float xMin, xMax, zMin, zMax;
 }
 
 public class PlayerController : MonoBehaviour
 {
     public float speed;
     public float tilt;
     public Boundary boundary;
     
     void FixedUpdate ()
     {
         float moveHorizontal = Input.GetAxis ("Horizontal");
         float moveVertical = Input.GetAxis ("Vertical");
         
         Vector3 movement = new Vector3 (moveHorizontal, 0.0f, moveVertical);
         GetComponent<Rigidbody>().velocity = movement * speed;
         
         GetComponent<Rigidbody>().position = new Vector3 
             (
                 Mathf.Clamp (GetComponent<Rigidbody>().position.x, boundary.xMin, boundary.xMax), 
                 0.0f, 
                 Mathf.Clamp (GetComponent<Rigidbody>().position.z, boundary.zMin, boundary.zMax)
                 );
         
         GetComponent<Rigidbody>().rotation = Quaternion.Euler (0.0f, 0.0f, GetComponent<Rigidbody>().velocity.x * -tilt);
     }
 }
Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image TBruce · Sep 09, 2016 at 01:12 AM 0
Share

Please use the 101/010 button above to format posted code. For more information see the FAQ page.

2 Replies

· Add your reply
  • Sort: 
avatar image
0

Answer by SoraMahiro · Sep 09, 2016 at 01:13 AM

Make sure that script is attached as a component to the GameObject it's supposed to be on. You can do this by opening the GameObject in the inspector and clicking "Add Component" then "Scripts" and adding the script that is necessary if the script isn't already on the GameObject.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by Drakonno · Sep 09, 2016 at 01:19 AM

Please, re-edit Your question topic to proper one. Remove plz for example, put Error - topic order, just for better clarity. :)

Next, look at Your console log in Unity. I have created cube, and added Your script:

 MissingComponentException: There is no 'Rigidbody' attached to the "Cube" game object, but a script is trying to access it.
 You probably need to add a Rigidbody to the game object "Cube". Or your script needs to check if the component is attached before using it.
 

Just add proper Rigidbody (3d). :)

I have no idea what that script should do. I played with it and removed manual position change (that with new vector, and clamping), then I recieved a Joystick-behaviour movement. I assume that instead of CLAMP You wanted LERP.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

6 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Let the Player face towards its move direction? 1 Answer

Animation won't stop (Solved) 2 Answers

How can I change GameObject's texture? 1 Answer

All GameObjects list to a GameObject? 0 Answers

help with player movement 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges