Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by az3pic · Oct 14, 2015 at 02:46 AM · instantiateprefabtimespawnseconds

Wont instantiate game object

I am creating a game that spawns prefabs from spawn points. It is supposed to spawn the prefab every 5 seconds. I have no idea why it is not spawning the prefab

 using UnityEngine;
 using System.Collections;
 
 public class OBCREATE : MonoBehaviour {
     Random rnd = new Random();
     int seconds; 
     int obj;
     public GameObject obst1;
     public GameObject obst2;
     public GameObject obst3;
     public GameObject obst4;
     public GameObject obst5;
     bool cando = true;
 
     // Use this for initialization
     void Start () {
 
     }
     IEnumerable Roll(){
         print("rolling");
         obj = Random.Range(1, 2);
         seconds = Random.Range(5, 10);
         yield return new WaitForSeconds(5);
         if(obj == 1)
             Instantiate(obst1, this.transform.position, Quaternion.identity);
         if(obj == 2)
             Instantiate(obst2, this.transform.position, Quaternion.identity);
     }
     IEnumerable Bacon(){
         cando = false;
         yield return new WaitForSeconds(5);
         cando = true;
     }
     // Update is called once per frame
     void Update () {
         if(cando){
             Bacon();
             Roll();
     }
 }
 }
 
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by tqkiettk10 · Oct 14, 2015 at 03:44 AM

Hey! Try to change IEnumerable to IEnumerator and when call function use StartCoroutine(Bacon());

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

34 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Crash when instantiating two Prefabs with the same tag 0 Answers

Instantiate PreFab on trigger location 0 Answers

Want to instantiate Prefab in its parent. 1 Answer

Instantiate isnt working for spawner class 1 Answer

My code is instantiating many prefabs, i only want one. 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges