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Lighting Issues with Baked Lighting
Hey guys, I've been trying to work out how to use light baking. I've turned on generate light-maps for all of my meshes, turned all my lights over to baked instead of real-time (except for my players flashlight, which is still real-time) I've left most of the settings at default for baking, except for Final Gathering... I've turned that off as it took years to do process so i thought i'd just leave it off for now.
Here is a picture of my settings: http://imgur.com/lnEnU9D
I let it all compile now I'm getting weird artifacts and such. I have no real idea why any of it is happening and I've been researching all the settings.
Here are some screenshots of what the baked maps look like: http://imgur.com/a/EPNpb
If anyone has any advice or things for me to try, i'd be grateful for the help
Answer by Red Spark · Jun 28, 2016 at 04:38 PM
1) Please check if lightmap is compressed. Lightmap compression usually introduces artifacts visible on flat surfaces.
2) Try to disable reflection source and put reflection intensity to 0. Can't remember for sure, but seems like that was helping me to eliminate some artifacts.
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