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Question by ThePuringLion · Jun 27, 2015 at 11:46 PM · c#errorgameobjectdestroy

Why won't my script load?

Hi,

I am trying to make a FPS game, and so far I have my player moving around and shooting. I am trying to make it so that when the bullets hit something, they destroy themselves.

This is the code i am using to create the bullets:

 using UnityEngine;
 using System.Collections;
 
 public class FP_Shooting : MonoBehaviour {
 
     public GameObject Bullet_prefab;
     float bulletImpulse = 50f;
     // Use this for initialization
     void Start () {
     
     }
     
     // Update is called once per frame
     void Update () {
 
         if (Input.GetButtonDown ("Fire1")) {
             
             Camera cam = Camera.main;
             GameObject thebullet = (GameObject)Instantiate(Bullet_prefab, cam.transform.position + cam.transform.forward, cam.transform.rotation);
             thebullet.GetComponent<Rigidbody>().AddForce(cam.transform.forward * bulletImpulse, ForceMode.Impulse);
             Debug.Log ("Click");
 
         }
     }
 }
 



And this is the code I am using to destroy them on contact:

 using UnityEngine;
 using System.Collections;
 
 public class NewBehaviourScript : MonoBehaviour {
 
 
     // Use this for initialization
     void Start () {
 
 
     }
     
     // Update is called once per frame
     void Update () {
     
     }
 
     void OnCollisionEnter() {
         Destroy (gameObject);
     }
 }
 

In the Inspector, under my Bullet_Destroy script, it says "The associated script can not be loaded. Please fix any compile errors and assign a valid script". I have no idea why it is saying this, ans I can't see any errors in the script.

Any help would be greatly appreciated! :)

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avatar image starikcetin · Jun 27, 2015 at 11:52 PM 0
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Off-topic: You can delete Start() and Update() from script if you won't use them. You can re-add them whenever you want.

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Answer by zach-r-d · Jun 27, 2015 at 11:48 PM

This is because the class in Bullet_Destroy.cs is called NewBehaviourScript instead of Bullet_Destroy. The class name and the file name must always match.

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avatar image Hellium · Jun 27, 2015 at 11:51 PM 0
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Oops, you have been faster than me !

avatar image ThePuringLion · Jun 28, 2015 at 01:26 AM 1
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Oh, How could I not have noticed that?! I guess I'm just used to the top part of the script being correct. I think because I renamed the script, ins$$anonymous$$d of na$$anonymous$$g it when I created it.

Thank you so much for your help :)

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