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Stop child colliders from applying force individually
I have a hand with a hierarchy like this:
Each of those transforms in the hand have their own colliders so that they move along when the hand animates. There is no rigidbody on the hand.
But when this hand collides with a rigidbody cube, the collision is all weird because each individual finger colliders is applying his own force to the cube, making the cube shoot into the distance.
Removing the finger colliders, and adding a single collider to the Wrist transform yields normal collisions as expected, but means the collider is static and can't be used for our use case.
How would I go about somehow making the finger colliders apply the force to the rigidbody collectively, instead of individually?
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