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Question by Jojoba007 · Feb 21, 2017 at 02:30 PM · instantiatespawnscorepoints

spawn object every 10 score points

Hi, I'm new to scripting. I would like to know how I can instantiate an object every 10 score points?

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Answer by Jan_Sch · Feb 21, 2017 at 02:39 PM

This should work:

 gameObject obj;
 int score;
 int oldScore;
 
 if (score == oldScore + 10)
 {
     Instantiate(obj);
     oldScore = score;
 }




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avatar image Jojoba007 · Feb 21, 2017 at 03:13 PM 0
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@Tuckrex

Thanks, I got this code, but it doens't seem to work after I reach a score of 10.

Scoremanager.instance.GetScore() holds the score from Score$$anonymous$$anager.

 using UnityEngine;
 using System.Collections;
  
 public class CoinFlight$$anonymous$$anager : $$anonymous$$onoBehaviour {
 
 
     public GameObject coinFlightPrefab;
  
 
 
     private int oldScore;
  
     //If you ever need the coin to stop spawning, by doing: CoinFlight$$anonymous$$anager.spawnCoin = false;
     public static bool spawnCoin = true;
  
 
     void Start () {
 
  
     }
  
 
     public void SpawnCoin ()
     {
         if (spawnCoin == true) {
 
                 if (Score$$anonymous$$anager.instance.GetScore () == oldScore + 10) {
                     Instantiate (coinFlightPrefab);
                     oldScore = Score$$anonymous$$anager.instance.GetScore ();
                 }
         }
     }
 }
avatar image Jan_Sch Jojoba007 · Feb 21, 2017 at 03:51 PM 0
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Ah, ok. $$anonymous$$akes sense, sorry I didn't test it :)

avatar image Jojoba007 Jan_Sch · Feb 21, 2017 at 04:07 PM 0
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@Tuckrex I think you understand me wrong, I used your code in my script as seen above, but it doesn't seem to work. Could you maybe see what I did wrong? Do I still need to call it in start or update or something?

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avatar image Jojoba007 · Feb 24, 2017 at 10:16 AM 0
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@Tuckrex It worked, thank you

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