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Question by Chocolade · Dec 03, 2016 at 08:39 PM · c#scripting problemeditorscript.

How do i get List of all Planes GameObjects ?

This line give me first time only one result if in the Hierarchy i have a Plane object that it's name is Plane.

 List<GameObject> planes = (from g in UnityEngine.Object.FindObjectsOfType<GameObject>() where g.name.Equals(planeName) select g).ToList();

But i have in the Hierarchy also Planes named: Plane (3) and Plane (4) and Plane (1) so it's not in the List. How can i List any object that contain the name Plane so also objects with the name Plane or Plane (23) will be listed ?

Second question i have is how do i know if object is really type of Plane ? When i'm looking at Plane Inspector i can see the name Plane or Plane12 but who said it's Plane and not a Cube that renamed to Plane12 ? I mean if i want to List only objects that are type of Plane not by name but by type ? And how can i check alone in the editor not in a script and identify that the object is really plane and not cube or Sphere ?

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Answer by UnityCoach · Dec 03, 2016 at 08:46 PM

You can use string.Contains instead, like

 List<GameObject> planes = (from g in UnityEngine.Object.FindObjectsOfType<GameObject>() where g.name.Contains(planeName) select g).ToList();

Though, you're right, a Plane is nothing but an object with a mesh filter that points to the plane mesh. So you could check if it has a MeshFilter component, and if the Mesh is the builtin Plane mesh.

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