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               Question by 
               northernthumb · Jun 14, 2017 at 05:52 PM · 
                cameraeditorbug  
              
 
              [SOLVED] anyone had this before? "Editor Camera already has a render stack set... recursive rendering? UnityEditor.DockArea:OnGUI()"
Causes the scene view to do bizarre things (see screen grab) 
 
                 
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              Answer by northernthumb · Jun 14, 2017 at 06:33 PM
[SOLVED] So it turns out using Resources.FindObjectsOfTypeAll<Camera>(); and then messing about with ALL the cameras is a bad idea. A simple check for if(camera.name == "SceneCamera") continue; solved the problem. 
Answer by zhangnong · Jan 08, 2019 at 10:02 AM
unty3D's bug , it fixed in 2017.1.3p3
 
                 
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