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Question by syenet · Jun 27, 2016 at 03:22 PM · editorgraphicsrendertexture

How to blit a rendertexture to screen(GameView in Editor)?

I use the Graphic.Blit with null target parameter like this:

 void Update () 
     {
         rt.DiscardContents ();
 
         RenderTexture curRT = RenderTexture.active;
         RenderTexture.active = rt;
 
         mainCam.targetTexture = rt;
         mainCam.Render ();
         mainCam.targetTexture = null;
 
         RenderTexture.active = curRT;
         Graphics.Blit (rt, null as RenderTexture);
     }

In Built Player it's working, but in Editor the display1 of GameView says "No Cameras Rendering": alt text

and the Camera is set like this: alt text

I need to see and debug in the Editor without building a player, so what possibly could be the problem?

my platform is WIn7 64bit and Unity Pro 5.4.0 b20

Thanks in advance.

unnamed-qq-screenshot20160627115709.png (11.7 kB)
unnamed-qq-screenshot20160627115735.png (42.9 kB)
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