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Question by eubrunomiguel · Jan 24, 2017 at 10:01 PM · networkingmultiplayermultiplayer-networkingudp

UDP Client receiving Disposed error

To be really honest I do not know what is going on. The exception relate to file, but the code, running on a separate thread is dealing with udp connection. Anyone has any idea?

I am receiving the follow error:

Error receiving: System.ObjectDisposedException: The object was used after being disposed. at System.Net.Sockets.UdpClient.CheckDisposed () [0x00000] in <filename unknown>:0 at System.Net.Sockets.UdpClient.Receive (System.Net.IPEndPoint& remoteEP) [0x00000] in <filename unknown>:0 at GameNetwork.ReceiveData () [0x00018] in C:\Users\epvaverka\Desktop\udp server\Assets\Scripts\GameNetwork.cs:66

My Code:

 void InitConnection()
     {
         IP="192.168.1.136";
         port = 7171;
 
         remoteEndPoint = new IPEndPoint(IPAddress.Parse(IP), port);
         client = new UdpClient();
 
         receiveThread = new Thread(new ThreadStart(ReceiveData));
         receiveThread.IsBackground = true;
         receiveThread.Start();
     }
 
     // receive thread
     void ReceiveData()
     {
         while (true)
         {
             try
             {
                 IPEndPoint anyIP = new IPEndPoint(IPAddress.Any, 0);
                 byte[] data = client.Receive(ref anyIP);
 
                 UInt32 byteSize = (UInt32)data.Length;
 
 
                 //Debug.Log("Receiving incoming message size: " + byteSize);
 
                 if(Core.gameStatus == GameState.GAME_PAUSED){
                     Debug.Log("Deleting incoming message size: " + byteSize);
                     continue;
                 }
 
                 if (byteSize > GameVariables.MINPACKETBYTESIZE)
                 {
                     MessageParcel message = new MessageParcel();
                     message.mBuffer = data;
                     message.mByteSize = byteSize;
                     Core.gMail.addIncomingMessage(message);
                 }
             }
             catch (Exception error)
             {
                 Debug.Log ("Error receiving: " + error);
             }
         }
     }

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