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Question by Meshraz · Aug 15, 2017 at 08:28 PM · scripting problembackground

Another instantiate question

Hello, I am total beginner. I've been trying to loop a Background image (haven't found/comprehended any tiling methods which could achieve my desired result) by instantiating the gameObject that my script is attached to and then moving them constantly. When they get to a certain position, I rearrange one of them to match the width of the other one (so i can create an endless loop).

When I try instantiating, I get an instance every frame. I have also already seen some of the questions and answers regarding this topic but the code is not working as I'd like:

 using UnityEngine;
 using System.Collections;
 using System.Collections.Generic;
 
 public class BGLoop : MonoBehaviour {
 
     float bgWidth;
     float width;
     bool instanced;
 
     void Start () {
         SpriteRenderer bg = GetComponent<SpriteRenderer> ();
         instanced = false;
 
         if (Camera.main) {
             float height = Camera.main.orthographicSize * 2;
             width = height * Camera.main.aspect;
 
             bgWidth = bg.bounds.size.x;
             float bgHeight = bg.bounds.size.y;

             float newY = height/bgHeight;
             float newX = width/bgWidth;
 
             if (instanced == false) {
                 Instantiate (gameObject, new Vector3(width,0,0), Quaternion.identity);
                 instanced = true;
             }
         }
     }
         
     void FixedUpdate(){
         if (transform.position.x <= -width) {
             transform.position = new Vector2 (width, 0f);
         }
     }
 
     void Update () {
         this.transform.Translate (-2f * Time.deltaTime, 0, 0);
     }
 }

Why is it instantiating every frame?

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