Creating Random Target Points on Game Object for Player to Shoot
Hi there,
I'm making a simple game where the player shoots at a stationary Game Object (which can be rotated by the player). I want the object to have a few trigger points on the surface of the object that the player will need to find by rotating the object and shooting. Ideally I want the trigger points to spawn randomly on the object, but I'm unsure how complicated this is. Once all trigger points are hit I want the object to change to another object in the object array.
How do I make specific trigger points on an object that the player needs to hit? I assume I need to make child objects with triggers spawn on the surface of the Game Object but I'm not sure where to start
I'm very new to coding and this is my first game. I've tried searching for an answer but I think I may be searching for the wrong terms. Any help is greatly appreciated!
Thanks,
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