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Question by smpms · Jun 27, 2016 at 03:22 PM · 2dgui

2D GUI accessibility

Hello,

Does Unity 2D, more specifically controls like buttons, input fields, etc, support accessibility features? Like tab order in between the components?

The goal is to provide AssistiveTouch and voice over for mobile apps.

BR Sonia

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Answer by tanoshimi · Jun 27, 2016 at 03:25 PM

Unity is just an engine - the accessibility of the application you build with it is up to you. To answer your specific example, yes, you can explicitly control any aspect of the UI navigation hierarchy - see http://docs.unity3d.com/Manual/script-SelectableNavigation.html

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avatar image smpms · Jun 28, 2016 at 09:21 AM 0
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I'll try to implement tab order and figure out if this works for Assistive Touch...

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Answer by elenzil · Jun 27, 2016 at 11:24 PM

if you're thinking about integrating with the os-provided accessibility features, i think you're looking at a very technically challenging project.

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avatar image smpms · Jun 28, 2016 at 09:20 AM 0
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yes, that's what I'm looking for :) I'll try and figure it out if having tab order works for AssistiveTouch.

avatar image elenzil smpms · Jun 28, 2016 at 03:55 PM 0
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i believe there is zero built-in integration between unity UI and the iOS accessibility system. creating an integration like that would be a significantly challenging technical project.

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