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Question by AntiPrimax · Jun 24, 2016 at 05:02 AM · c#movementbox colliderontriggerstay

Move Player out of trigger

Is i possible to make the Player move outside the trigger(box collider) when activating an 'action', (keypress, mouseclick etc)?

I have a door, and when Player enter the trigger, keypress is available. If key is pressed animation for the door starts. But more than not the Player is in the way and gets pushed back, to the side, pressed to the wall behind the door or just lag through it, and so on.

Therefore I thought that if when key is pressed, and before animation starts, the Player steps out of the trigger, and the door will open without collision with the Player.

Ideas?

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