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Question by Tijs · Jan 06, 2013 at 08:57 PM · collisioncharacterplatformfall

moving platforms

Hi community

Im looking for a simple solution. with a this script i make the platforms in my 2D-game move. the problem is that my character cant stand on the moving platforms. im using the PlatformerController-script for my character. is there a logical solution for this?

 var amplitude: float = 5; // platform excursion (+/- 5 units, in this case)
 var speed: float = 0.2; // movements per second
 var direction: Vector3 = Vector3.forward; // direction relative to the platform
 private var p0: Vector3;
 
 function Start(){
   p0 = transform.position;
   while (true){
     // convert direction to local space
     var dir = transform.TransformDirection(direction);
     // set platform position:
 transform.position = p0 + amplitude * dir * Mathf.Sin(6.28 * speed * Time.time);
     yield; // let Unity free till the next frame
   }
 }
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avatar image Mr.Z · Jan 06, 2013 at 10:00 PM 0
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by "cant stand" you mean it goes through them?

avatar image Tijs · Jan 07, 2013 at 04:17 AM 0
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yes the z axis stays 0

avatar image Hyperion · Jan 07, 2013 at 04:31 AM 0
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Do the platforms have collides?

avatar image Hyperion · Jan 07, 2013 at 04:32 AM 0
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Not collides, colliders, sorry.

avatar image Hyperion · Jan 07, 2013 at 04:35 AM 0
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Hey, you have while true! That doesn't mean while p0 is true. Then you have to do while(p0){}.

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Answer by Tijs · Jan 07, 2013 at 06:05 AM

Looks likes this fixed it mostly

 function OnTriggerStay(other:Collider){
 
            if(other.gameObject.tag == "platform"){
            transform.parent = other.transform;
 
        }
     }
 
 function OnTriggerExit(other:Collider){
     if(other.gameObject.tag == "platform"){
          transform.parent = null;
 
        }
     }  

Thanks guys!

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