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               Question by 
               sandeepraj · Apr 13, 2020 at 02:13 PM · 
                multiplayerphotonmultiplayer-networkingpun  
              
 
              Cannot Instantiate Player on PhotonNetwork
I am using PUN for the first time for Unity Multiplayer Gaming. Need help in creating player over the network
Below I am attaching 1. Error Log (attachment)
 2. Code used
 [Header("Menu Screens")]
 [SerializeField] GameObject userNameScreen;
 [SerializeField] GameObject connectScreen;
 [Header("UI")]
 [SerializeField] GameObject createUsernameButton;
 [SerializeField] InputField userNameInput;
 [SerializeField] InputField createRoomInput;
 [SerializeField] InputField joinRoomInput;
 private void Awake()
 {
     PhotonNetwork.ConnectUsingSettings();
 }
 public override void OnConnectedToMaster()
 {
     Debug.Log("Successfully Connected Master");
     PhotonNetwork.JoinLobby(TypedLobby.Default);
 }
 public override void OnJoinedLobby()
 {
     Debug.Log("Lobby Connection Successful");
     userNameScreen.SetActive(true);
 }
 public override void OnJoinedRoom()
 {
     Debug.Log("Joined Room");
     PhotonNetwork.LoadLevel(1); // Play Game Scene
 }
 #region UI Methods
 public void OnClickCreateNameButton()
 {
     PhotonNetwork.NickName = userNameInput.text;
     userNameScreen.SetActive(false);
     connectScreen.SetActive(true);
 }
 public void OnNameFieldChanged()
 {
     if (userNameInput.text.Length >= 3)
         createUsernameButton.SetActive(true);
     else
         createUsernameButton.SetActive(false);
 }
 #endregion
 public void OnClickJoinRoom()
 {
     RoomOptions ro = new RoomOptions();
     ro.MaxPlayers = 4;
     PhotonNetwork.JoinOrCreateRoom(joinRoomInput.text, ro, TypedLobby.Default);
 }
 public void OnClickCreateRoom()
 {
     PhotonNetwork.CreateRoom(createRoomInput.text, new RoomOptions { MaxPlayers = 4 }, null);
 }
 
               Please help me

 
                 
                pun-error.png 
                (149.5 kB) 
               
 
              
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