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2D Tile Map Question
I'm sure this might have been asked before, but what is a good way of going about of creating a large tile map (Say, 200+ by 200+), with the tiles themselves being 1 unit wide and high? The best example I can come up with for what I am shooting for is something like or very similar to the tile map system in Shapez.io.
I been tossing the idea around of multiple gameobjects of holding a sprite render, but I been watching a lot of videos on mesh generation - only issue I am having is how do I get each quad of that mesh a different image/sprite so you know if its like land or water, etc. I know that having a lot of gameobjects isn't a terrible idea to do, but when you get into the 1000s, all with sprite renders, it can be a bit performance heavy.
If anyone who knows a good resource to follow or help guide me on how to do something what I described with the Shapez.io idea, that be helpful!
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