[UNET] Transform sycing problem,[UNET] TRANSFORMATION SYCING PROBLEMS
If I have a box collider or rigidbody on my player object it just glitches out and jumps from y 5 to -5000 but if I have no box collider and rigidbody it will be at y 5 and I have no idea why. I have a object that they collide and land on for some reason it just randomly goes to that instantly so I have no idea why it is doing this I do have networktransform on my player object. ,So I got my transform sync to work but now when I start the game and it spawns in the objects the objects go under the area that I have put for them to be on and they just keep falling and the objects spawn at like -5,000 even though they should be on a y position of 5 but it jumps to -5,000 for some reason.
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