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Question by PreWant · Nov 02, 2018 at 07:59 PM · transformtransform.rotation

Instantiate with transform.rotation not shooting where aiming

Hello I am trying to make a top down space shooter, and I want to shoot projectiles there I am pointing too, I use a joystick for that rotating the spaceship, but 1 full circle of they joystick makes the projectiles do 2 full circles, and I am very confused... Probably because of negative values or smt, but here is my code for Instantiating them:

 void Update () {
         if (Input.GetKey(KeyCode.D)&& delay <=0)
         {
             Instantiate(bullet, transform.position, transform.rotation);
             Debug.Log(transform.rotation);
             Debug.Log(transform.rotation.normalized);
             delay = timeBtwShots;
         }
         delay -= Time.deltaTime;
     }

And here is the code of the bullets:

 private void Update()
     {
         transform.Translate(transform.up * speed * Time.deltaTime);
     }

pointing the spaceship up makes them shoot up, pointing it down makes them shoot up, pointing left or right makes it shoot down... I have the spawning script attached to an empty game object which is a child of the spaceship.

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avatar image PreWant · Nov 02, 2018 at 08:02 PM 0
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As you can see tried messing with normalized, but didn't rll help...

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