Question by
Vayu · Oct 11, 2016 at 07:27 PM ·
characterperformancepolygon-count
Multi mesh character performance ( Help!)
Hello. I made a low poly game character that has almost 20 separate meshes and three UV maps! Our game is for smartphones and has a only one character ( 10k poly) and environment is Almost similar to character polygon count. character will be rigged and animated. but i don't know is this acceptable for engine and bug free. Is it so bad for performance or not ?
Comment