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Question by minghau06 · May 28, 2016 at 08:21 AM · bulletinvokeinvokerepeatingfire rate

How to change the bullet fire rate in C#?

I tried use "Invoke" to make it, but it will repeat shooting every frame. Not every fixed second. I wants to make it shoot in every 0.5 second. So how can I realize it?

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Answer by vittu1994 · May 28, 2016 at 08:28 AM

Loop through a couroutine, in the contents have it:

  1. Instantiate your bullet prefab

  2. Add force to shoot it away

  3. yield return new WaitForSeconds(0,5f);

  4. Repeat

How you loop it is up to you, depends on how you want it to shoot and from where it will shoot

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avatar image minghau06 · May 28, 2016 at 09:38 AM 0
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Can you show me how to write the program in no.3? I have never use "yield" and "waitForSeconds" before. and thank you for your fast replay.

avatar image vittu1994 minghau06 · May 28, 2016 at 02:12 PM 0
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Have you worked with couroutines before? Its similar to a function. You need to make a IEnumerator (like a function works):

 IEnumerator yourCouroutine()
 {
     //your stuff
 }

then call it from start():

 StartCouroutine(yourCouroutine());

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