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Question by christopf · Jun 24, 2016 at 04:58 PM · networkingnetwork

SyncList Material[] or Mesh [] - even possible?

I found this on my search for an answer: http://answers.unity3d.com/questions/1122411/synclist-to.html

But he used the Network Writer/Reader to get his on SyncListVector3 working, since there is an option of reading Vector3. But i didn't find anything for Meshes or Materials in the API http://docs.unity3d.com/ScriptReference/Networking.NetworkReader.html

But i'm also totally new to 3d as well as unity and maybe i'm just missing something? Is there an easier way of getting my own SyncList of Type Material or Mesh? Do i have to get a Workaround?


I have a player prefab and want to assign different meshes or materials on starting as a new player, depending on the number of players already on the server. But right now i only change the meshes and materials on the clients, so they get different ones but they aren't synchronized with the other players (they only see the unchanged prefab beside their own changed player).

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avatar image christopf · Jun 28, 2016 at 12:17 PM 0
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Did a workaround, or maybe an better solution with creating different prefabs and rotating them in the OnServerAddPlayer() method. But would be still curious, if my earlier approach would be possible somehow.

avatar image path14 · May 24, 2017 at 01:22 PM 0
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I'm curious too. Did you ever find an answer for this?

avatar image christopf path14 · May 25, 2017 at 01:48 PM 0
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Nope, i solved it as i wrote in a prefab workaround thats working fine. Didn't check further on that synclist idea.

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