One textUI and two colliders that update it
Hi, i have the following problem. I have two colliders, each of them have the same script. The script increments a variable every time a collision is detected and displays it in a textUI. Every time the colliders alternate, the variable returns its value to zero and so de textUI. I need collisions to add up. Is it possible to do it in one script?
 [RequireComponent(typeof(AudioSource))][RequireComponent(typeof(AudioSource))]
 public class colision : MonoBehaviour {
 
     public AudioClip sonidito;
     AudioSource audio;
     public Text contTxt;
 
     private int cont;
 
     void Start() {
         audio = GetComponent<AudioSource>();
     }
 
     void OnTriggerEnter(Collider other)
     {
         if (other.gameObject.CompareTag("Esfera"))
         {
             Destroy(other.gameObject);
             audio.PlayOneShot(sonidito, 0.7F);
             cont++;
             contTxt.text = "Cant: " + cont.ToString();
         }
     }
 }
               Comment
              
 
               
              What happens if only one of the colliders uses this scripts?
Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                