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Question by chathura2020 · Oct 01, 2014 at 09:26 PM · c#climbladder

Issue with the c# script for player climb in unity

I am trying to make the player to climb a ladder. (2D game)

I used this code for that,

 void OnTriggerEnter2D(Collider2D collider){
     if(collider.gameObject.tag=="Ladder"){
         _canClimb = true;
         _anim.SetBool("Climb",true);
     }
 }
 
 void OnTriggerExit2D(Collider2D collider){
     if(collider.gameObject.tag=="Ladder"){
         _canClimb = false;
         _anim.SetBool("Climb",false);
     }
 }

In the update() ,

 if(Input.GetKey(KeyCode.UpArrow) && _canClimb == true){
     transform.position = Vector3.Lerp(transform.position,ladderTop.transform.position,Time.deltaTime);
 }

I have put a child game object to ladder to get the position of the top of the ladder.

But When the player jumps and hit with the box collider of the ladder I can see the climbing animation. And after that the player falls down to the ground again. It doesn't move up. What is the reason for that?

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Answer by N1warhead · Oct 01, 2014 at 11:31 PM

You could try disabling Gravity until you get to OnTriggerExit then reapply Gravity.

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