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Question by igorbebkiewicz · Jun 26, 2016 at 11:34 PM · c#unity 5kinematic#pragma strict

How to change isKinematic only in one scene C#

Hello. If I have prefab with checked Is Kinematic how can I change this value in one scene, where I use this prefab? Using the C# script. Could you give me some advice?

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Answer by TBruce · Jun 27, 2016 at 01:15 AM

Lets say you have 4 scenes - Level1, Level2, Level3 and Level4. They are indexed 0 through 3. Lets say that you want to uncheck "Is Kinematic" on Level2 only, here are two possible ways

 public GameObject myPrefab; // the prefab must have a Ridgidbody attached
 
 GameObject go = (GameObject)Instantiate (myPrefab, transform.position, Quaternion.identity);
 Rigidbody rb = go.GetComponent<Rigidbody>();
 rb.isKinematic = (SceneManager.GetActiveScene().buildIndex != 1);

or you can do it this way

 public Rigidbody myPrefab; // the prefab must have a Ridgidbody attached
 
 Rigidbody rb = (Rigidbody)Instantiate (myPrefab, transform.position, Quaternion.identity);
 myPrefab.isKinematic = (SceneManager.GetActiveScene().buildIndex != 1);
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avatar image igorbebkiewicz · Jun 28, 2016 at 02:08 PM 0
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Thanks $$anonymous$$ate! That second way solved my problem. :)

avatar image TBruce igorbebkiewicz · Jun 28, 2016 at 06:03 PM 0
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I should have also mentioned that ins$$anonymous$$d of

 myPrefab.is$$anonymous$$inematic = (Scene$$anonymous$$anager.GetActiveScene().buildIndex != 1);

you can do

 myPrefab.is$$anonymous$$inematic = (Scene$$anonymous$$anager.GetActiveScene().name != "Level2");
avatar image igorbebkiewicz TBruce · Jun 28, 2016 at 06:09 PM 0
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Yes, now I know :D. Thanks again

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