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Question by Astha_Mishra · Jan 31, 2018 at 03:29 PM · unity 5gameobjectgameobjects

how to assign different Gameobject to a single variable during run time using c#?

Actually what i want is , on clicking over Gameobject it should be stored in a variable for accessing , but if i click some other Gameobject then i should again stored in the same object(i m doing this because i have 24 Gameobjects in a single scene and all of them need to perform action on mouse click).

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Answer by Hellium · Jan 31, 2018 at 04:05 PM

Supposing you are working with 3D objects

  1. Add an EventSystem in your scene (GameObject > UI > EventSystem)

  2. Attach a Physics Raycaster to the event system

  3. Create an empty with the following ClickTargetsManager script:


 using UnityEngine;
 
 public class ClickTargetsManager : MonoBehaviour
 {
     public GameObject CurrentTarget;
 
     private void Start()
     {
         ClickTarget[] targets = FindObjectsOfType<ClickTarget>();
         for ( int i = 0 ; i < targets.Length ; i++ )
         {
             targets[i].OnClicked += OnTargetClicked;
         }
     }
 
     private void OnTargetClicked( ClickTarget target )
     {
         CurrentTarget = target.gameObject;
     }
 }

  1. Attach the following ClickTarget script to the objects that must be clicked. Don't forget to add a Collider to each of them before


 using UnityEngine;
 using UnityEngine.EventSystems;
 
 [RequireComponent(typeof(Collider))]
 public class ClickTarget : MonoBehaviour, IPointerClickHandler
 {
     public System.Action<ClickTarget> OnClicked;
 
     public void OnPointerClick( PointerEventData eventData )
     {
         if ( OnClicked != null )
             OnClicked.Invoke( this );
     }
 }
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avatar image Astha_Mishra · Feb 02, 2018 at 02:00 PM 0
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Actually i m working with 2D

avatar image Hellium Astha_Mishra · Feb 03, 2018 at 10:20 AM 0
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Then, attach a Physics2DRaycaster ins$$anonymous$$d of a PhysicsRaycaster and attach Collider2D components ins$$anonymous$$d of simple Colliders

avatar image Hellium Astha_Mishra · Feb 06, 2018 at 10:50 AM 0
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Did the script work with the Physics2DRaycaster and Collider2D?

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