Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by Fperez418 · Jun 23, 2016 at 06:11 PM · unity 5scripting problemweaponchanging

Issues Cycling Through Weapons-C#

I am trying to cycle through my weapons using the "F" key on my keyboard using the script below (@nastasache maybe you know how to fix this?). I currently only have two weapons that I'm trying to cycle through but when I run the code below, nothing happens.

 public GameObject[] weapons;

 public int currentWeapon = 0;
 private int nrWeapons;

 void Start () {
     nrWeapons = weapons.Length;

     SwitchWeapon (currentWeapon);
 }
 
 void Update () {
     for (int i = 1; i <= nrWeapons; i++){
         if (Input.GetKeyDown (KeyCode.F + i)) {
             currentWeapon = i - 1;

             SwitchWeapon (currentWeapon);
         }
     }
 }
 void SwitchWeapon (int index){
     for (int i = 0; i < nrWeapons; i++) {
         if (i == index) {
             weapons [i].gameObject.SetActive (true);
         } else {
             weapons [i].gameObject.SetActive (false);
         }
     }
 }

I've tried removing the "+ i" part of the if statement in the Update function so it just reads (KeyCode.F):

     for (int i = 1; i <= nrWeapons; i++){
         if (Input.GetKeyDown (KeyCode.F)) {
             currentWeapon = i - 1;

             SwitchWeapon (currentWeapon);
         }
     }

but this only lets me switch from my primary weapon to my secondary weapon a single time--I am not able to switch back to my primary weapon.

In the meantime I am going to set each weapon to a corresponding alpha key and have it switch that way but I would really love to have it cycle on a single key so if anybody is able to help or has any suggestions I'm all ears.

Thanks!!!

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
0

Answer by Mindmapfreak · Jun 23, 2016 at 06:29 PM

I am not sure what you are trying to do with the for-loop in Update. Changing the content of Update to

 if (Input.GetKeyDown(KeyCode.F))
 {
     this.currentWeapon++;
     if(this.currentWeapon>=this.nrWeapons)
     {
         this.currentWeapon = 0;
     }
     SwitchWeapon(this.currentWeapon);
 }

should work.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by Fperez418 · Jun 23, 2016 at 06:40 PM

YES!! Thank you @ChrisAngelMindmapfreak that was a huge help, it does exactly what you said it would!

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

97 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Changing an objects location 1 Answer

Touch doesen´t work on Unity Remote, why? 0 Answers

I have error in my game saving script (C#). 1 Answer

PlayerPrefs mad?! 0 Answers

[Steamworks.NET] SteamAPI Problem help !,[Steamworks.NET] Problem 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges