Question by 
               Leonardo_610 · May 30, 2017 at 02:56 PM · 
                texture2ddrawingsetpixels  
              
 
              Changing dinamically a texture
I would like to erase the texture from an object using another object when they are in contact. I have used SetPixel, but it doesn't work.
This is the code:
 private void OnCollisionEnter(Collision col)
     {
         if (col.gameObject.name == "Eraser")
         {
             foreach (ContactPoint cp in col.contacts)
             {
                 boardTexture.SetPixel((int)cp.point.x, (int)cp.point.y, Color.white);
             }
         }
     }
 
               It has no errors, but it doesn't work. Thanks for the help.
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