how to detect a collision from using 2-D colliders?
I have placed a large box collider over a 2-D sprite (square) to restrict the game area, now I have two squares (2-d sprites) each with a 2-d box collider, one above the other, the one on top has a rigid body attached to it. When I press play I want the square above to fall and collide with the one below and come to a stop; And if I remove the square below I want the square with a rigid body to fall and collide with the boundary on the game area which is in the firm of a big box collider. But when I press PLAY none of this happens the square with a rigid body + collider just falls through space to infinity without being blocked by the boundaries of the game area. I tried changing is trigger, collision detection and matching layers but it doesn't work. Please help.
'2d Box-colliders' and just 'Box-colliders(3D)' does not collide, both belongs to 2 different physics engines, 2d-box colliders are handled by Box2D physics engine and the other are handled by Nvidia Physix.
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