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Question by
TimothyThomasson · Mar 21, 2018 at 11:23 PM ·
lightingbakingglobal illuminationlight mapping
Getting static lighting to be on instantiated pre-fab
Hello, I am trying to get my instantiated prefabs of a 'Room' look as they do when the lighting has been generated. All my lighting options are set to real-time, and my 'room' object is static. Is there a way to keep the lighting data that is generated to be on the instantiated prefab?
The first image is what I want, and the second image is of the instantiation in game. I am only using one directional light for the majority lighting -- set to real time.
capture3-copy.png
(521.7 kB)
capture1.png
(516.4 kB)
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