UNet: Giving authority to all clients for scene objects
So I have a custom lobby I have made. I can create a game on my Unity3D Cloud Server, I can get a list of active games and join them and go into the lobby scene.
But, the lobby scene the players get to choose a colour, so I have a UI Canvas, a script that uses Command/ClientRPC attributes but of course this is a scene object and only the host has authority.
I have tried every I can think of and everything I found on the internet and I can't figure out a way to give all my clients authority of these objects. I have even tried making a dummy player prefab that has authority and using that to try and give that client authority but that did nothing at all.
My only other thought it to literally spawn in the UI as a player objects but that seems like a terrible idea.
Any help would be great!
Thanks in advance.
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