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Question by Ludwintor · Nov 10, 2020 at 03:53 AM · uiresolutionscaling

Unity UI resolution problem

Hi! I am faced with the problem of positioning maps at different screen resolutions

1920x1080 alt text

1280x720 alt text

As you can see, there is a different behavior of the location of the cards There is a script that align cards

         private void AlignCards()
         {
             StopAllCoroutines(); // Stop all animations to start new TODO: Stop only card aligning coroutines, not all
             float cardWidth = cardSize.x;
             float offsetX = cardSize.x * offsetMultiplier - (cardList.Count * offsetMultiplier * cardSize.x * 0.4f);
             float totalCardWidth = cardWidth + offsetX;
             float totalWidth = cardList.Count * totalCardWidth;
 
             for (int i = 0; i < cardList.Count; i++)
             {
                 GameObject card = cardList[i];
                 if (card == currentCardDrag) continue;
 
                 Vector3 cardPos = card.transform.position;
                 cardPos.x = totalWidth * .5f - totalCardWidth * (cardList.Count - i) + totalCardWidth * .5f + transform.position.x; // Calculate position based on card order in a hand
                 cardPos.y = transform.position.y;
 
                 this.SmoothMovement(card.transform, cardPos, duration);
             }
         }

Card Size is

             RectTransform cardRect = cardPrefab.GetComponent<RectTransform>();
             cardSize = new Vector2(cardRect.rect.width, cardRect.rect.height);
1920x1080.png (19.0 kB)
1280x720.png (22.3 kB)
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Answer by Ludwintor · Nov 10, 2020 at 05:20 AM

Okay I figured this out. Instead of translating transform.position you should translate transform.localPosition.

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