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               Question by 
               Amichel252 · Jul 09, 2014 at 01:52 PM · 
                error  
              
 
              error CS0103 The name `SpawnSpots' does not exist in the current context
Hi There,
I am working on an F2P FPS game but i get Assets/NetworkManager.cs(40,20): error CS0103: The name `SpawnSpots' does not exist in the current context.
Can you help me how to fix this
 using UnityEngine;
 using System.Collections;
 
 public class NetworkManager : MonoBehaviour {
 
     public Camera standbyCamera;
     SpawnSpot[] spawnSpot;
 
     // Use this for initialization
     void Start () {
         spawnSpot = GameObject.FindObjectsOfType<SpawnSpot>();
         Connect ();
     }
 
     void Connect() {
         PhotonNetwork.ConnectUsingSettings ("BlackOut Online v001");
     }
 
     void OnGUI() {
         GUILayout.Label ( PhotonNetwork.connectionStateDetailed.ToString() );
     }
 
     void OnJoinedLobby() {
         Debug.Log ("OnJoinedLobby");
         PhotonNetwork.JoinRandomRoom();
     }
 
     void OnPhotonRandomJoinFailed() {
         Debug.Log ("OnPhotonRandomJoinFailed");
         PhotonNetwork.CreateRoom ( null );
     }
 
     void OnJoinedRoom() {
         Debug.Log ("OnJoinedRoom");
 
         SpawnMyPlayer ();
     }
 
     void SpawnMyPlayer() {
         if(SpawnSpots == null) {;
             Debug.LogError ("WTF?!?!?");
             return;
         } 
 
         SpawnSpot mySpawnSpot = spawnSpot[ Random.Range (0, spawnSpot.Length) ];
         PhotonNetwork.Instantiate("First Person Controller", mySpawnSpot.transform.position, mySpawnSpot.transform.rotation, 0);
         standbyCamera.enabled = false;
     }
 }
               Comment
              
 
               
              Answer by robertbu · Jul 09, 2014 at 02:10 PM
You declare the variable 'spawnSpot' without the 's' on the end and a upper case 'S', but you use it as 'SpawnSpots' with an 's' on the end and a upper case 'S'. Variable names must match exactly including case.
Your answer
 
 
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