Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by boop5 · Jun 23, 2016 at 12:53 AM · texturemeshspriteminecraft

multiple textures on one mesh + different Albedos

I'm currently trying to write my own minecraft clone. Just for fun.

I'm currently creating one mesh per chunk (16x16x16 blocks). I've worked with a simple sprite on a material with a normal sprite texture. Just setting the uv's while creating the mesh and I'm done. Easy.

Modern minecraft is using a system where textures can be set to different colors (albedos). For example a black/white grass texture which is colored depending on the current biome. (ie forest = #0b2c04 hills = #12E14F00)

I could set the albedo color for the whole sprite - but not for a single tile. And especially not on the mesh itself: I can't set it to bright green on 0,0,0 and dark green on 0,0,1

Now I could create a mesh per block type per chunk - which would decrease performance by a lot eventually. It also wouldn't solve the problem to set color per face.

So... I'm running out of ideas and wanted to ask your for some help.

Actual Question:

How do I set different textures on one mesh with different colors (albedos) per face? If that is not possible at all - do you have other ideas to solve the problem?

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Cherno · Jun 23, 2016 at 07:05 PM 0
Share

You could try experimenting with Vertex Colors. I'm not sure how $$anonymous$$inecraft does it, maybe with some localized palette switching effect, but Vertex Colors can at least give you a nice colorization effect, useful for things like different lighting conditions for example.

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by eirikamb · Jun 23, 2016 at 02:13 PM

U could make a material for each type, so you dont cahnge the albedo but changes to another material with a different albedo... Or you could try when you change the albedo in a script you make a duplicate and change that one

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

68 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Tool to make ONE flat sized mesh from a png/texture? 5 Answers

How to assign texture to a specific mesh in a chunk for a minecraft game? 1 Answer

How to scroll a region of texture (which is an atlas) on a mesh (which is a sprite) 2 Answers

Texture type -> Advanced -> Mesh type: how it works? 1 Answer

Unity distort a sprite to match a mesh 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges