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Question by Erven · Jun 22, 2016 at 09:11 PM · lookatrotatearoundorbitlookattargetindicator

Indicator rotating around player

I'm trying to make an indicator that rotates around the player and points an other object in 2D game. So far I have made orbiting around the player, but can't figure out how to make it point the other object. The picture shows, what I want to make. alt text The code:

     public Transform player;
     public Transform target;
 
  void Orbit()
     {
         transform.position = player.position + (transform.position - player.position).normalized * orbitDistance;
         transform.RotateAround(player.position, Vector3.forward, 0);      
     }

orbit.png (1.7 kB)
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Answer by jdean300 · Jun 23, 2016 at 06:37 AM

You should just be able to do:

 transform.LookAt(target)

https://docs.unity3d.com/ScriptReference/Transform.LookAt.html

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avatar image Erven · Jun 23, 2016 at 04:18 PM 0
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I know that, but how to combine it with orbiting around player?

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