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Question by DimitriUK · Jun 22, 2016 at 07:42 PM · c#shadersyntax

Shader Syntax Problem

Hello, I created a new Shader and pasted this in and am getting a Syntax Error on line 16. I am completely new to Shaders.

The error: alt text

 Shader "Projector/AdditiveTint" {
     Properties{
         _Color("Tint Color", Color) = (1,1,1,1)
         _Attenuation("Falloff", Range(0.0, 1.0)) = 1.0
         _ShadowTex("Cookie", 2D) = "gray" {}
     }
         Subshader{
         Tags{ "Queue" = "Transparent" }
         Pass{
         ZWrite Off
         ColorMask RGB
         Blend SrcAlpha One // Additive blending
         Offset - 1, -1
 
         CGPROGRAM
 #pragma vertex vert
 #pragma fragment frag
 #include "UnityCG.cginc"
 
         struct v2f {
         float4 uvShadow : TEXCOORD0;
         float4 pos : SV_POSITION;
     };
 
     float4x4 _Projector;
     float4x4 _ProjectorClip;
 
     v2f vert(float4 vertex : POSITION)
     {
         v2f o;
         o.pos = mul(UNITY_MATRIX_MVP, vertex);
         o.uvShadow = mul(_Projector, vertex);
         return o;
     }
 
     sampler2D _ShadowTex;
     fixed4 _Color;
     float _Attenuation;
 
     fixed4 frag(v2f i) : SV_Target
     {
         // Apply alpha mask
         fixed4 texCookie = tex2Dproj(_ShadowTex, UNITY_PROJ_COORD(i.uvShadow));
     fixed4 outColor = _Color * texCookie.a;
     // Attenuation
     float depth = i.uvShadow.z; // [-1 (near), 1 (far)]
     return outColor * clamp(1.0 - abs(depth) + _Attenuation, 0.0, 1.0);
     }
         ENDCG
     }
     }
 }


error.png (11.2 kB)
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Answer by Jessespike · Jun 22, 2016 at 08:27 PM

The error is describing this line: Offset - 1, -1

There should not be a space between '-' and '1'. It should look like this: Offset -1, -1

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avatar image DimitriUK · Jun 22, 2016 at 08:48 PM 0
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Thank you very much! This code was provided by a tutorial and with how new I am to shader scripting, I was completely clueless.

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