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Question by Moritz13 · Nov 15, 2016 at 04:17 PM · variablesloopvalue

Changing a value over time

I am trying to change a value when entering a trigger, the code works fine however the issue is that the value is changing too quickly. Is there a way to slow it down?

 function OnTriggerStay (trigger_red : Collider)
 {
     if (player_damage_range == true)
         {
             player_hp -= Time.deltaTime * 1;
             hp_value_player= player_hp.ToString();
         }
 }

Thanks

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Answer by giantSwing · Nov 15, 2016 at 04:26 PM

Well you're multiplying it by 1, just multiply it something smaller, like 0.5f or 0.3f etc

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avatar image Moritz13 · Nov 15, 2016 at 04:28 PM 0
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I've tried changing the value but no number no matter how small seems to work.

avatar image giantSwing Moritz13 · Nov 15, 2016 at 04:29 PM 0
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Is the player health a float or an int? if its an int change it to float

avatar image Moritz13 giantSwing · Nov 15, 2016 at 04:36 PM 0
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Yep changing it to a float has worked, thank you very much.

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