Strange behaviour: Active child in inactive parent
Hello,
I have a strange behaviour in the Unity editor, a game object is inactive and its child is active. The child is considered as inactive in the scene, as I expected, but a script is attched to with a coroutine call in the start and I get an error saying the coroutine cannot be started on an inactive game object.
Is it a bug in the editor when I check the active box or is there something I misunderstand ? I know you can disable a game object in scene or in hierarchy in code, but I believed it always is a full inactive state when uncheck box in inspector.
Tanks a lot for your help.
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