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Color space in Editor UI
I used Color32 variables to store colors for a custom EditorWindow, this worked fine. Then (after just programming the EditorWindow for a while) I realized with the new (32bit) install of Unity I did, my build support plugins were gone, I was defaulted to WebPlayer, and therefore forward rendering path and gamma colorspace.
So when I changed it back to deferred and linear, all the colors in my plugin's window were off. The documentation states that color space doesn't matter in inspector / editor windows and such, but it clearly does?! Am I missing something?
Thanks in advance!
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