2D sprite animation completes before animation
Hi there,
I've added a player Idle animation with 10 single sprites into the animation window. All works perfectly fine. However, I've now tried pulling in an enemy animation in the same way and it seems the animation gets to the 15th sprite before the animator is finished. This makes the animation "freeze" for half a second or so.
To try explain a little better, I have both the scene with and animator view side by side. When I play the game, I can see the enemy animation playing, however, when it reaches the end sprite the animator windows shows the default Idle state to only be 2 thirds of the way through.
Below is a screenshot - the enemy is at it's last frame (15) yet the animator is just over half way :-/
Adjusting the animation samples in the 'Animation' window doesn't seem to help :(
Am I doing something stupidly wrong here :-/ any help would be greatly appreciated.
Cheers, Mat
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