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Question by
tigertrussell · Feb 25, 2015 at 01:13 AM ·
2dcollider2dboxcollider2dphotoshoppolygoncollider2d
Force PolygonCollider2D into a Square or Autofit BoxCollider2D
Greetings,
I am trying to get a square Collider2D
to fit closely around an irregularly-shaped Sprite surrounded by transparency on all sides (the Sprite in question is a single layer from a Photoshop file).
If I use a PolygonCollider2D
, unity will fit the bounds of the Collider2D
to be around the pixels that I want - this is awesome. However, I do not want the Collider2D
to fit the object so closely - instead, I want just a regular 4-sided BoxCollider2D
-styled collider.
Is it possible to have the BoxCollider2D
class autofit in this same manner? Or to force the PolygonCollider2D
to use at most 4 parallel, axis-aligned edges connecting 4 vertices?
Thanks in advance!
edited for precision
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