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Question by GeneralGadd · Feb 24, 2010 at 04:56 PM · crashdesktop

Unity Crashing back on desktop

Ok I am having some problems with Unity, when I try to test my game it keeps quiting and going back onto desktop, its a racing game and at the moment I just have one track one ship with a terrain, and thats about it.

The island demo that comes with unity works and it has far more deatail then my game, so I dont understand it :S.

Any help would be great.

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Answer by Motionreactor · Feb 24, 2010 at 05:14 PM

Disable components one by one until you find the culprit causing the crash.

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avatar image GeneralGadd · Feb 24, 2010 at 05:32 PM 0
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How do you do this, im still a noob sorry

avatar image Motionreactor · Feb 24, 2010 at 05:37 PM 0
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There's a little checkbox next to the name of a component in the inspector window. Select an object in the hierarchy and disable a component. Run the game and if it doesn't crash, you've found the faulty component. Try disabling scripts first.

avatar image GeneralGadd · Feb 24, 2010 at 05:50 PM 0
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Cheers I think I know what the problem is, I created the track in maya but it has 30 child objects which include the track supports and etc so how would I go about making sure it doesnt crash?

avatar image GeneralGadd · Feb 24, 2010 at 09:45 PM 0
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I re-exported the track but it still crahses,anything else that can help?

avatar image Nicolaj Schweitz · Feb 26, 2010 at 07:00 PM 0
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Have you tried $$anonymous$$otionreator's suggestion, or do you need some more details of what he is talking about? Try to do a search on components on this page: http://unity3d.com/support/documentation/$$anonymous$$anual/GameObjects.html. Then you can get a grasp of what components are to gameobjects.

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